As it turns out, re-imagining SS13 is a bit harder than simply re-making it. Not that that deters us.
Godot is finally dead, but it will always be there in our hearts.
This time on SS14: neat features and neat server features.
Working on a massive project like this can be quite daunting. “Remake SS13” is quite a clear goal but far from concrete. Having intermediate goals to work towards is important. So for now, my goal at least is to get a permanent public server running.
Didn’t think you’d already see a new progress report now, did you? And especially not such a packed one!
The GUI system is much more complete now, so most interfaces work now. I also decided to actually code something NEW instead of purely catching up to Godot.
Yeah I honestly have nothing to say for myself. You have the right to laugh.
Yeah, we really don’t have anything to say here, outside of “look at all these features!”
It’s pretty nice to get to a point where we can worry purely about content without having to juggle the engine around all the time. I think we’re getting close to the point of reaching that now.
Fancy graphics and less fancy menus.