It has been 3 months since the last post, we have a lot to tell you!
We have big news for everyone who enjoys slaying meat sacks as a xenomorph, futilely hiding in a locker as a survivor, or being eaten alive as a marine…
Writing progress reports is hard. Usually it isn’t even writing the progress report itself, it’s making the content we’ve added presentable.
Kept you waiting, huh?
Writing these into sections is hard, did you know that?
One of the biggest things that scare people away from SS13 is, of course, the terrible user interface. So, let’s make sure that isn’t the case for SS14!
As it turns out, re-imagining SS13 is a bit harder than simply re-making it. Not that that deters us.
Godot is finally dead, but it will always be there in our hearts.
This time on SS14: neat features and neat server features.
Working on a massive project like this can be quite daunting. “Remake SS13” is quite a clear goal but far from concrete. Having intermediate goals to work towards is important. So for now, my goal at least is to get a permanent public server running.